Specializing in diverse 3D styles including low poly, photorealistic, and abstract, I leverage advanced tools like Cinema 4D R20 coupled with the Octane rendering engine to create compelling visuals. My expertise extends to using additional software such as World Creator 2, Blender, SketchUp, and 3DS Max with V-Ray. I am skilled in animation, scene dynamics, rigging, texturing, optimization, and crafting complex nodal animations with Xpresso to produce seamless loops and dynamic visuals.
My recent project involved constructing a detailed 3D environment to showcase the capabilities of 5G technology for educational outreach. Developed under tight deadlines using asset flipping techniques, the project features an immersive world depicting interconnected devices and infrastructure, from detailed antennas to vehicles, computers, smartphones, and a satellite. Initially, I rendered high-quality animations for interactive video applications in Adobe Encore, suitable for DVD players. Subsequently, I adapted the content for real-time interaction using Unity, facilitating the addition of XR experiences by other teams. I contributed further by integrating tagless AR technology with Vuforia, enhancing user engagement. My portfolio also includes the creation of space-themed environments with intricate lighting and camera work in Octane to simulate photorealistic celestial bodies like planets, stars, black holes, and nebulae.