Utilizing Adobe Encore, I specialize in creating interactive videos that tailor content to user choices, particularly effective at scientific events where content breadth and time constraints are factors. This approach not only targets user interests more effectively but also increases engagement through customized content paths. Additionally, I develop AR experiences using Vuforia for Unity, enhancing scientific popularization events with immersive, interactive technology.
While I am at a beginner level with Unity, my deep understanding of the principles underlying real-time and non-real-time engines—such as Unity, Unreal, CryEngine, and Cinema 4D—enables me to grasp and manipulate complex concepts within these frameworks effectively. This foundational knowledge supports my ability to contribute to projects utilizing these technologies, despite my burgeoning practical experience.