Media & innovation

3D Creation

3D objects, scenery, animation and artist renditions

  • Cinema 4D
  • Octane
  • Blender
  • 3ds Max
  • V-Ray
  • Unity
  • Vuforia

Low-poly to photorealistic 3D with Cinema 4D, Octane, Blender and 3ds Max, including an educational 5G world adapted to Unity and AR.

I work across many 3D styles (low poly, photorealistic and abstract) using advanced tools such as Cinema 4D with the Octane render engine. I also use World Creator, Blender, SketchUp and 3ds Max with V-Ray. I am skilled in animation, scene dynamics, rigging, texturing and optimization, and in building complex node-based animations with XPresso to produce seamless loops and dynamic visuals.

One notable project was a detailed 3D environment showcasing 5G technology for educational outreach. Built under tight deadlines by reusing existing assets, it depicts an immersive world of interconnected devices and infrastructure, from detailed antennas to vehicles, computers, smartphones and a satellite. I first rendered high-quality animations for interactive videos in Adobe Encore, playable on DVD players, then adapted the content for real-time interaction in Unity so that other teams could add XR experiences. I also integrated markerless AR with Vuforia to boost audience engagement. My portfolio also includes space scenes with intricate lighting and camera work in Octane, simulating photorealistic planets, stars, black holes and nebulae.

Want to discuss a similar project, or a CISO role?

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